Put a third dimension to online conversations

There are some expressions that soon are going to vanish from the online gamer vocabulary. Expressions just as “Watch out for your ass”, “Hey!… Turn around, I’m on your other side!” or “Catch me if you can, I’m so far you’re taking me for a bad pixel.”

The reason is simple: Immersive Communication Environment (ICE) is a technology that renders video game sounds into 3D realistic sounds. ICE takes into account the relative angle and distance of the speakers in relation to the listener. Walls and other audio barriers, such as waterfalls or crowded places, are also rendered differently.

But the main attraction relies to me on situations when a bunch of players are talking to each other in the same time. ICE would filter players within hearing range and only transmit those conversations. Saving some useful bandwidth.

Smart Internet Technology, the Australian cross-disciplinary lab, targets video games. But obviously, ICE would fit any virtual worlds, from EA “the Sims” video games to PcdMusicLounge.com, a mashup between MySpace and World of Warcraft, setting night-clubbing avatars. (via engadget)

May 22, 2006 | By Nuno

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